Sean Boettger

I Am Setsuna Review (PS4)

JRPGs have been well known for making some of the most beloved stories known in the gaming world. A genre that primarily needs to have a good story element, Square Enix seems to be the company that is consistently creating memorable tales for the genre. From Final Fantasy to other memorable cult classics like The Secret of Mana, Square Enix is at the top of the game for creating beloved JRPGs even to this day with the long awaited Final Fantasy XV. When I Am Setsuna was originally announced, one could say that Square Enix was paying homage to its cult classic Chrono Trigger. The same style of gameplay, yet an entirely different vehicle in which to experience it in, I Am Setsuna manages to have all of the classic JRPG fans’ eyes on it. In an era where people desire more classically made JRPGs that don’t fully push the boundaries, like Bravely Default, does I Am Setsuna scratch that itch as effectively as others?

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Super Mario 3D Land Review (3DS)

Mario has been a household name all the way since the 1980s, and still is going strong even to today. Mario does sports, parties, go-karting, but none have been as popular as the platformers. Super Mario Bros., Super Mario World, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy; the list goes on from both 2D and 3D platformers. Super Mario 3D Land is yet another platforming Mario game in the ever-growing Nintendo franchise, yet it hopes to deliver an experience of a 3D Mario game, along with the format of the more traditional 2D Mario games. This is arguably the first time this was ever truly tried, as the New Super Mario Bros. focused more on a 2D experience with 3D models rather than the other way around. In a franchise filled with an ever-changing design model, will Super Mario 3D Land prove to be one of the more memorable experiences?

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Furi Review (PS4)

Difficulty is often a thing most gamers look for depending on what experience they want. Some games are meant to be enjoyed leisurely and others are meant to be a test of both skill and patience. Sitting on both extremes are games like Animal Crossing and Dark Souls. Animal Crossing being a leisurely simulation game of living in a town and making your own way in this world helping both your neighbor and paying off your loan. Dark Souls on the other hand is a third-person action-adventure game that revels in its responsive fighting mechanics, yet its level design is merciless in its difficulty causing multitudes of deaths during a playthrough. Both games have their focuses and both games have their niches. Furi is a game that tries to be cruel in how tight your response times need to be during close combat, as well as its intensive bullet hell sections creating a weird amalgamation of a game; a fusion of both fighting game and shoot ‘em up mechanics. Does Furi confuse the term “challenging” with “unfair,” as many other games of its ilk have been criticized for in the past?

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