First Judgment: Super Mario Odyssey (Switch)


First Judgment: Super Mario Odyssey (Switch)

Super Mario Odyssey (Switch)

During the livestream of Nintendo announcing more details on the upcoming Nintendo Switch, trailers were shown for upcoming titles. To no one’s surprise, Super Mario Odyssey became the most talked about title. When gameplay was shown during the Nintendo Treehouse at E3 2017, it became the top trending game of the event. Expectations that were high for the next Mario adventure made it more present when it was announced the game would be released on October 27. Did it meet the scale people wanted in a 3D Mario game? Based on my quick playthrough, yes it has.

The game is not perfect, as I found the controls tiring. Not the gameplay itself, but the motion controls. To use your buddy, Cappy, to his full effect certain moves require you to move the Joycons/Pro Controller in a certain motion. Since I wanted to use the Pro Controller, I found it annoying I had to flick the (Pro) Controller to do a powerful move. I feared becoming another victim of throwing an object to the TV, so I decided to play in handheld mode assuming motion controls would be turned off. To my shock, the motion controls are still implemented. So I just played the game with the Joycons and learned to get used to the control scheme.

Other than that, I’m having a blast with Super Mario Odyssey, and there is so much to say on the game’s design, but will be saved for the full review coming later. In the meantime, I’m getting lots of mileage out of this game, as the amount of collectibles have double making your “one more find” become an addiction.

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