Rayman Legends Review (PC)


Developer: Ubisoft Montpellier
Publisher: Ubisoft

Main Review

Review Context: I’ve played Rayman, Rayman 2, and Rayman Origins.
Date Playthrough Started: January 2014

PC Specs Game Played on:
OS: Windows 7 64-bit
Processor: Intel Core i7-2600S 2.8 GHz CPU
Video Card: AMD Radeon HD 6570, 1025 MB Graphics Memory
Resolution: 1440×900

The recent trend of new games that throw back to earlier eras of gaming has been a mixed bag. On the one hand, good 2D platformers can be great fun. On the other, it can get stale quick. How many variations on 2D platformers can they come up with? Rayman Legends, I’m happy to report, falls squarely into the former category. Building on the foundation laid by 2011’s Rayman Origins, Rayman Legends is a gorgeous, tough-as-nails package that has a lot to offer anyone who has ever enjoyed a 2D platformer.

Rayman Legends

After defeating the evil Magician from Origins, Rayman and the crew are enjoying a nice rest. But soon the Magician returns, splitting into five dark teensies (little blue guys). The dark teensies have kidnapped the regular teensies and ten princesses. Rayman and friends gear up to save the day again.

Okay, the story is not going to win the Academy Award for Best Original Screenplay. But it does work as nice fluff to bookend the experience. This is a game about the levels and the action, which is great. All of Rayman’s simple moves return from the previous game: attack, glide, run, and, of course, jump. And that’s it; the rest is the constantly inventive, restlessly innovative level design. Some levels are mazes where you might have to backtrack Metroidvania-style. Some are stealth levels where you slink in the shadows away from guards. Some are cake-themed, or factory-themed, or Greek mythology-themed. And then there are the music levels.

These involve playing a song in the background (Eye of the Tiger is a memorable early example), while advancing fire forces you to run forward. Then the platforms  and jumps are placed so you have to hit the jump and attack buttons in time with the music. These are great; every beat is accounted for, and there are all sorts of flourishes that make each run through a music level a real treat, such as Rayman’s quick air guitar solo when you successfully beat one of these levels.

Rayman Legends

The visuals have seen a huge upgrade since Origins, as well. This is a gorgeous game; I often found myself just stopping and looking around. The graphics really pop, and it’s all so colorful and detailed. Sprites are mixed in with New Super Mario Bros.-style 2.5D in interesting ways

Legends sees the return of Rayman’s flying green buddy Murfy. In the WiiU and Vita versions of the game, Murfy shows up in several levels that make use of the touch screen. However, I played the game on PC, so these levels have been retooled for use on a controller or keyboard. Here, Murfy will move platforms into place and that sort of thing with the quick tap of a button. This starts easy, but later levels play around with the mechanic in different ways. I found the Murfy levels to be a fun addition to the usual platforming action.

As a person who usually isn’t great at video games, despite a lifetime of playing them, I was pleasantly surprised by Legends’ difficulty. Don’t get me wrong, it’s nail-bitingly, throw your controller through the TV hard, but it hits that perfect, Super Meat Boy-esque sweet spot. When you die, which you will a lot, you usually know why you died and what you can do differently next time to change it. It’s death with a purpose. And the checkpointing is usually generous enough that you rarely have to repeat large sections of a level. It goes without saying that like all platformers, this is far better on a controller than with a keyboard.

Unfortunately, third-party DRM makes playing this game on the PC a less than stellar experience at times. Uplay is a mandatory install, like it is with every Ubisoft game. I own Legends on Steam, so to play this I have to have both a Steam account and a Uplay account. And then I have to wait for Steam to update, then wait for Uplay to update just to play the game. There’s no Steam achievements or anything, it’s all through Uplay. And when I’m done playing, Uplay often doesn’t want to shut down when I tell it to, and I have go in and manually kill the process. It’s a bother, but the good news is that Uplay never really shows itself once you get into the game. It’s just a shame you have to use it at all.

Despite the irritating DRM, this is a great game that deserves more players. Pick it up if you’ve ever liked anything in this genre.

Similar games liked:
Rayman Origins (PC)
Super Meat Boy (Xbox 360)


Rayman Legends (Wii U) by Louis Hughes
Review Context: Platforming games is my favorite genre of video games. I played Rayman Origins and found the game to be more fun than New Super Mario Bros U.
Date of Playthrough: January 2014
Date of MiniReview Submission: August 30, 2015

What started as a Wii U exclusive quickly vanished two weeks before release as the game would be multi-platform. It also didn’t help that the game was released one week before Grand Theft Auto V. After the controversy died, many found the game to be fun despite what platform it was played on. With my playthrough, I feel this is still a Wii U game, and would have a hard time playing this game on another platform.

I loved Rayman Origins and knew the type of game the sequel could bring with a more powerful system. As stated earlier, this game was made with the Wii U in mind from the ground up using the Ubi Art engine. This game supports Wii U Gamepad, Pro Controller, Wiimote, Wiimote Nunchuk, and Wii Classic Controller. If you are playing solo, you can only use the Gamepad. When you play levels that require Murphy, he will appear on the Gamepad and knock on the screen. With that you touch different platforms to help Globox on the level. What I love about this game is how most of the level designs are made for speed running and some levels are challenging, but the checkpoints and infinite lives brings down the frustration. You can even unlock fan favorite levels from Rayman Origins. I recently played the game with four people. It should be noted that the Wii U version supports five players locally. Long story short, it was harder than New Super Mario Bros U.

If there was one good thing to come out of the last minute delay, it’s that the team added more levels and content. If you think you are best player, you can do daily online challenges. With lots of content and replayablity, this game is a must-have for fans for platforming.

Similar Games Liked:
Rayman Origins (Wii)

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