Super Smash Bros. Ultimate Review in Progress (NS)


Super Smash Bros. Ultimate Review in Progress (NS)


Super Smash Bros. Ultimate (NS)
Patch: (1.2.1)

Super Smash Bros. Ultimate

I was always excited when a new Smash Bros. game is released, but my excitement has stayed normal and not overhyped. But with my hands-on time with the game, I can say if this is the swan song of the franchise I would be happy. Masahiro Sakurai goes above and beyond any other game developer I know, and Super Smash Bros. Ultimate shows he left no stone unturned. I feel the Ultimate subtitle is a good fit with all the fighters from the previous games making a return. Granted, certain modes are missing, but when you see what you are given, its acceptable what was cut. The amount of customization is crazy, to a point that I know in my full review there will be something I overlook. Upon booting the game, I decided to mess with the music settings for each level, until I realized that each stage has over thirty tracks for you to mess around with, then I stopped because I would be spending all day with just the music alone.

As of now, I have unlocked 15 of the 74 fighters and only dabbed in the slew of single player content. I managed to play local multiplayer at a friend’s house and had a blast. I have not subscribed to Nintendo’s Online Service, but as I dive deeper into the game, I’ll have the subscription to give you my thoughts on the online multiplayer. I have reviewed Smash Bros. for Wii U and 3DS, and I can say the amount of content blows it out of the park. The previous games had modes separate from Wii U and 3DS, while Ultimate combines all the games of the franchise, which I will explain in greater detail.

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