Supraland Review in Progress (PC)
Supraland Release Date: April 5, 2019
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Supraland is a game that I never knew about before the month, but I am so glad I found this because it’s truly shocking me in a good way. The world you are dropped into from the beginning immediately sets a tone, especially with the good graphics.
I am usually adverse to most first-person view experiences, but Supraland is very well done, as it doesn’t feel like your average first-person video game. As you move from area to area, it is clear that Supraland can be played at your own pace, allowing you to spend as little or as much time as you need to move on to the next area. The puzzles in Supraland are not all that difficult, and the game has an upgrade progression system involving buying move/ability upgrades with gold coins that can be found throughout the levels or by killing enemies. The game forces you to spend coins, as you can only carry a limited amount unless you upgrade.
In combat, you swing a sword, and sometimes it felt like the hitbox was a little off, but I managed to find my groove. Supraland is also a love letter to games like Portal, as you will recognize the buttons from the game, as well as a special force cube ability that can be cast in front of you or below you to help solve puzzles. The game’s metroidvania elements are there, as you can move on without searching every nook and crany, but can be launched around in the air to move quickly from place to place. It works.
I still have ways to go until I am done, but Supraland is a clear surprise for me and should not be overlooked. I am enjoying the hell out of it so far and so should you.
My full review will be soon.