Super Mario 3D Land Review (3DS)

Mario has been a household name all the way since the 1980s, and still is going strong even to today. Mario does sports, parties, go-karting, but none have been as popular as the platformers. Super Mario Bros., Super Mario World, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy; the list goes on from both 2D and 3D platformers. Super Mario 3D Land is yet another platforming Mario game in the ever-growing Nintendo franchise, yet it hopes to deliver an experience of a 3D Mario game, along with the format of the more traditional 2D Mario games. This is arguably the first time this was ever truly tried, as the New Super Mario Bros. focused more on a 2D experience with 3D models rather than the other way around. In a franchise filled with an ever-changing design model, will Super Mario 3D Land prove to be one of the more memorable experiences?

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Mighty No. 9 Review (Wii U)

When Keiji Inafune announced that he wanted to crowdfund a spiritual successor to the Mega Man franchise, the fans let it be known. It became one of the fastest crowdfunded game and backers waited in anticipation, as it seems Capcom has no plans to continue the Mega Man series. Sadly, the progress of the game was met with delays and controversy behind the scenes. The once most hyped game almost became forgotten.

The game was finally released and it was met with mediocre reactions, causing people to think twice about crowdfunding games. Is there something about this game people are overlooking or will this have you crying on prom night?

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Furi Review (PS4)

Difficulty is often a thing most gamers look for depending on what experience they want. Some games are meant to be enjoyed leisurely and others are meant to be a test of both skill and patience. Sitting on both extremes are games like Animal Crossing and Dark Souls. Animal Crossing being a leisurely simulation game of living in a town and making your own way in this world helping both your neighbor and paying off your loan. Dark Souls on the other hand is a third-person action-adventure game that revels in its responsive fighting mechanics, yet its level design is merciless in its difficulty causing multitudes of deaths during a playthrough. Both games have their focuses and both games have their niches. Furi is a game that tries to be cruel in how tight your response times need to be during close combat, as well as its intensive bullet hell sections creating a weird amalgamation of a game; a fusion of both fighting game and shoot ‘em up mechanics. Does Furi confuse the term “challenging” with “unfair,” as many other games of its ilk have been criticized for in the past?

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