As someone who spent a lot of time playing Street Fighter II and other games in the arcade, Street Fighter II Special Champion Edition (GEN) was my outlet to play Street Fighter on my own tv without having to spend my parent’s quarters. Admittedly, this entry would probably be about Street Fighter II Turbo (SNES) instead of Special Champion Edition had I owned an SNES, but given that Special Champion Edition was for the Sega Genesis, I really didn’t have much of a choice if I wanted my Street Fighter fix at home. That being said, I feel the Sega Genesis controller was probably better designed for Street Fighter, having six buttons to fill all the slots for the punches and kicks, unlike the Super Nintendo controller, which had to use the shoulder buttons to fill in two slots of punches and kicks. Not to make excuses for my losses, but I always had trouble adjusting to the shoulder buttons whenever I went to my friend’s house to play Street Fighter II Turbo. Today I laugh when I see these “special” controllers released for Street Fighter with six buttons, which are essentially Sega Genesis controllers with shoulder buttons added.
The experience of not only playing Street Fighter at home, but getting better at it was always a thrill. I distinctly remember the happy feeling of finally learning how to execute the dastardly ‘dragon punch’ motion, which I always fell victim to against opponents. I would always do it randomly by accident when doing ‘fireball’ motions, but until that day, I could never do it on command. As many fighting game fans know, the dragon punch’ and ‘fireball’ control motions are the bread and butter of Street Fighter and most other fighting games. If you can can do those two motions on command in either direction, then the game is essentially unlocked for you to get better. I would not be a fighting game fan today, or even remotely competitive without having owned Street II Special Champion Edition.