Goldeneye 007 (N64) remains one of my favorite games of all time for one specific reason; multiplayer. Not to take anything away from the single player campaign, but the multiplayer provided hours upon hours of fun with friends and family. Nothing was more enjoyable than playing four player split-screen and seeing your friend’s reaction when you detonated your remote mine on them, while hiding around a corner. What separates the Goldeneye 007 multiplayer from a lot of levels I see at a glance today is the level of simplicity in the Goldeneye 007 levels help force the action.
The Nintendo 64 controller also felt like it was designed for first-person shooter(FPS) games, with the Z trigger button. The controls were never an issue, and losing was always the fault of the player. There are very few FPS games that I like, and this is one of them. We’ve seen at least one attempt to try to replicate this experience with Goldeneye 007: Reloaded (PS3) and it failed miserably. I believe the local multiplayer experience was undervalued in determining Goldeneye 007‘s success by the suits. Due to the advancements in technology, newer generations of gamers may not ever grasp just how enjoyable a local multiplayer experience can be, and that’s quite unfortunate. They are available in some games, but sneered at younger gamers. I will never downplay the experience of having fun playing a game side by side with a friend. There were many great local multiplayer experiences I had with the Nintendo 64, but for me, the best local multiplayer experience of all time goes to Goldeneye 007 (N64).