Potion Craft: Alchemist Simulator Steam Early Access Report
Disclosure: A copy of Potion Craft: Alchemist Simulator was provided for free.
Potion Craft: Alchemist Simulator, developed by niceplay games, recently entered Steam Early Access and I had the great pleasure of playing it at launch. I followed this game for some time, but also put the demo of this game in the backburner due to other games catching my interest more. After finally playing Potion Craft, I’m impressed by the overall presentation and gameplay mechanics.
The game takes potion crafting to a level that other games make a simple click or press of a button. The visual style of the graphics immediately grabs your attention because each element appears to be carefully drawn with a unique style for each instrument used for potion crafting, as well as the overall UI. As you run a potion store, you take requests from customers and create specific potions depending on the kind of potion they want. Creating and discovering the potion recipes is a game in itself because you have to mix and churn the ingredients to reach the solution on an alchemy map with destinations. As you churn the ingredients in your bowl a path is made on the map to reach a certain potion type. The ingredients you used to get to that place on the map is the recipe. The trick is to avoid obstacles and create your potion as efficiently as possible. Each ingredient has a separate path that you can sort of plan in advance to know whether you’ll reach a new discovery or waste ingredients and have to start over. You’re given options of breaking down ingredients for efficiency, as well as adding water and/or adding more heat to the bowl. It’s up to you to make the recipe choices and there is a way to save recipes, but only a limited amount, something I’m not a fan of.
It’s not just ordinary game commands of mixing ingredients, but you also have to do the mouse motions of mixing to complete each potion. Dealing with customers is interesting because you can haggle and sometimes you’ll even get a wandering merchant so you can buy new ingredients. There is a day/night sleep system that you can trigger whenever you want. This is something that’s important because you grow ingredients in limited amounts and each day new plants are grown to pick. There is a larger progression system of upgrades to allow you to move across the alchemy map quicker and discover more recipes, as well as a targeted goal for high level potions to unlock a new mixing machine.
I didn’t spend a ton of time down the progression line yet, but I’m looking forward to playing more at a later date and will definitely share an updated Steam Early Access Report.
Potion Craft: Alchemist Simulator just recently launched into Steam Early Access with no specific timetable for version 1.0.
Version 1.0 Wishlist:
- Remove saved recipe quantity limitations.