Who would you fight for when the chips are down? Those whom you have loved as family since childhood, or the family you were whisked away from as an infant who had never stopped hoping you would return? Fire Emblem Fates forces you to make that choice by choosing one of three paths and having an entirely different game long experience for each. Fire Emblem Fates: Birthright forces you to take the side of your blood family as you fight with the Japanese inspired Hoshido against the European inspired Nohr. While trying to find commonplace within the same type of plot the Fire Emblem series is known for, Birthright and Fire Emblem Fates in general attempts to change up the formula more than the previous title. Fire Emblem Awakening was known for innovating the series into a pop culture status regarding Nintendo franchises, but it also took many risks that paid off. With Birthright attempting to change around more, does it pass the point of no return and deviate too far from the series staple gameplay creating an alien experience? And the even bigger question is, do these changes even work?
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